How to bunnyhop

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pizzahut
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How to bunnyhop

Post by pizzahut » Thu Jun 04, 2009 8:59 pm

CS guides
http://web.archive.org/web/200710190322 ... pic=1468.0
http://web.archive.org/web/200710141818 ... p/bhop.swf (requires Adobe Flash Player)

tfc guides
http://web.archive.org/web/200903100208 ... nyhopping/
http://web.archive.org/web/200809161046 ... opping.htm

scripts
http://forums.wireplay.co.uk/showthread ... did=234176

For mouse wheel enter this in console:
bind mwheeldown "+jump;wait"
bind mwheelup "+jump;wait"
Or you can just go to TFC's keyboard setup, select jump and then scroll the wheel instead of pressing a key. This is the almost the same as above, but without the wait command.
Either way, spin the mouse wheel as far as possible for each jump.
Some people bind tons of jump commands to the wheel rotation, in which case you won't need to spin the wheel as much.

guide to the bunnyhop2 map
http://forums.wireplay.co.uk/showthread ... did=239227
As HWGuy you usually hit the speed limit pretty quick and thus slow down, unless the server's got a bunnyjump or similar plugin installed (like on RV). So for the race against the robot on this map best try the RV skill server. Nominate the map and "rockthevote".

other guides
http://web.archive.org/web/200804091132 ... nnyjumping
http://www.quakeworld.nu/upload/bunnyguide/ (Part 3 - Speed Jumping)
Last edited by pizzahut on Fri Jan 27, 2012 4:25 pm, edited 6 times in total.

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pizzahut
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Post by pizzahut » Thu Jun 04, 2009 9:26 pm

Other scripts:

Evil _special using script, this makes it impossible to mess up when jumping and thus should only be used for training. Some servers may kick for using it. This script comes with the map merc_bhop and the map author encourages to use it on this map. For this map you *need* a server with bunnyjump hook. (At the time when the map was made, Valve hadn't yet capped the bunny hop speed.)

Code: Select all

// Hop script
alias +springs "alias _special jhop;jspecial"
alias -springs "alias _special jstop"
alias jhop "+jump;wait;-jump;wait;jspecial"
alias jspecial "+attack2;-attack2"
alias jstop " "

// Bind a key to the script
bind mouse2 "+springs"
Completely useless half automated bunny hop script that I coded myself, but perhaps it's ok to see what the movement is supposed to be like. Usage: press space for every jump, press Enter to stop.

Code: Select all

bind space half_automated_bhop
bind enter "-right;-moveright;-left;-moveleft"

alias half_automated_bhop hop1
alias hop1 "hop_left;alias half_automated_bhop hop2"
alias hop2 "hop_right;alias half_automated_bhop hop1"
alias hop_left "-right;-moveright;hop;+left;+moveleft"
alias hop_right "-left;-moveleft;hop;+right;+moveright"
alias hop "jumper;jumper;jumper;jumper"
alias jumper "+jump;wait;-jump;wait"
Last edited by pizzahut on Sat Oct 31, 2009 1:55 pm, edited 1 time in total.

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pizzahut
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Re: How to bunnyhop

Post by pizzahut » Wed Oct 07, 2009 10:34 pm

pizzahut wrote:guide to the bunnyhop2 map
Here's what you need to try this on your own server (e.g. a listen server running on your PC using the TFC main menu):
- Metamod or Metamod-P.
- Any bunny hopping plugin, e.g. hullu's/evilspy's bunnyjump.
- The map.

Here's the other map mentioned. This is more a skill than a practice map though.

More maps: bhopz, bunnyhop, mulch_bhop, mulch_bhop2. New: cg_cbblebhop_h, cg_wildwesthop (skill maps).

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